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A Framework for OpenGL Client-Server Rendering

A Framework for OpenGL Client-Server Rendering

Kategori
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Sammendrag
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
Oppdragsgiver
  • Egen institusjon / 90a376
  • Norges forskningsråd / 201447
  • Norges forskningsråd / 201603
Språk
Engelsk
Forfatter(e)
  • Dyken Erik Christopher
  • Lye Kjetil Olsen
  • Seland Johan Simon
  • Bjønnes Erik W
  • Hjelmervik Jon M.
  • Nygaard Jens Olav
  • Hagen Trond Runar
Institusjon(er)
  • SINTEF Digital / Mathematics and Cybernetics
År
2012
Forlag
IEEE conference proceedings
Bok
CloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012
ISBN
978-1-4673-4509-5
Side(r)
729 - 734