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A Framework for OpenGL Client-Server Rendering

A Framework for OpenGL Client-Server Rendering

Kategori
Konferansebidrag og faglig presentasjon
Sammendrag
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed so that it is simple to make an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
Oppdragsgiver
  • Norges forskningsråd / 201447
  • Egen institusjon / 90A376
  • Norges forskningsråd / 201603
Språk
Engelsk
Forfatter(e)
  • Lye Kjetil Olsen
  • Dyken Erik Christopher
  • Seland Johan Simon
  • Bjønnes Erik W
  • Hjelmervik Jon M.
  • Nygaard Jens Olav
  • Hagen Trond Runar
Institusjon(er)
  • SINTEF Digital / Mathematics and Cybernetics
Presentert på
CloudCom 2012
Sted
Taipei
Dato
02.12.2012 - 05.12.2012
Arrangør
IEEE
År
2012
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