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Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines

Sammendrag

Flexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those surface types that guarantees pixel-accurate geometry and water-tight tessellation (no drop-outs). Before rendering, we extract the Bézier coefficients. The resulting irregular grids of Bézier patches are then rendered using a multistage algorithm, that decouples the tesselator and the patch geometry. The implementation using OpenGL utilizes compute shaders and hardware tessellation functionality. We showcase interactive rendering achieved by our approach on three representative use cases.

Kategori

Short communication

Språk

Engelsk

Forfatter(e)

Institusjon(er)

  • SINTEF Digital / Mathematics and Cybernetics

År

2015

Publisert i

Eurographics State of the Art Reports

ISSN

1017-4656

Forlag

Eurographics - European Association for Computer Graphics

Side(r)

65 - 68

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