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A Framework for OpenGL Client-Server Rendering

A Framework for OpenGL Client-Server Rendering

Kategori
Vitenskapelig foredrag
Sammendrag
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed so that it is simple to make an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
Oppdragsgiver
  • Own institution / 90A376
  • Research Council of Norway (RCN) / 201603
  • Research Council of Norway (RCN) / 201447
Språk
Engelsk
Forfatter(e)
Institusjon(er)
  • SINTEF Digital / Mathematics and Cybernetics
Presentert på
CloudCom 2012
Sted
Taipei
Dato
03.12.2012 - 06.12.2012
Arrangør
IEEE
År
Eksterne ressurser