A GPU-accelerated simulation framework for running large ensembles of simplified ocean models for real-world domains.
What do we do?
Our scientists have a long tradition for utilizing emerging computer hardware in computational modelling. For instance, starting in the early 2000s, we were among the pioneers in GPU computing, using programmable graphics cards for solving systems of conservation and balance laws (see, e.g., our tutorial paper from 2007). We still maintain a high level of expertise in heterogeneous computing (combined use of multi- and many-core devices), as exemplified in our GPU Ocean software, and also have a certain proficiency in visual and cloud-based computing. (You can find some details on our old webpages).