Abstract
Immersive Virtual Reality (IVR) games are gaining popularity for acquiring practical skills and tacit knowledge in formal education and professional contexts. Enhancing such games with learning analytics (LA) can add value to the learning process. However, research on the design of LA for IVR games is limited. This paper launches gamified LA as game elements ‘by design’. It presents a process to design LA that (a) provide the most insightful information about learners’ behavior and performance to support self-monitoring and trigger reflection, and (b) inherit game properties from the IVR game to improve interactivity and promote learners’ engagement. We adopted basic principles of human-centric design and explored a space of game elements ideas to inspire desired outcomes. We involved 55 participants (pupils, teachers, domain experts, UX-designers, LA experts) in multiple rounds of workshops to co-design gamified LA that are educationally meaningful and relevant and at the same time intuitive and fit the playful nature of the IVR game. This paper explicates the design process and presents the results from the evaluation of the design outcomes.