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Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Process

Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Process

Category
Part of a book/report
Abstract
Gamification, i.e. applying game elements in non-game contexts, is been increasingly used for designing systems and application elements to foster user engagement, enjoyment and support behavior change. Experts agree that, to be efficient, gamification strategies should be designed in a user-centric fashion. However, current user-centered design approaches in gamification primarily involve users during user research and iterative testing. In this paper, we describe an ideation approach for involving users in the conceptualization of gamification, making the gamification design process a more participatory activity, a process done with the user rather then for the user. Our results show that our method fostered participation without confining creativity. Participants were able to generate many ideas, several of them being “out of the box”.
Language
English
Author(s)
Affiliation
  • SINTEF Digital / Software Engineering, Safety and Security
  • Norwegian University of Science and Technology
  • Norwegian University of Science and Technology
Year
2019
Published in
Lecture Notes in Computer Science
ISSN
0302-9743
Publisher
Springer
Book
Human-Centered Software Engineering: 7th IFIP WG 13.2 International Working Conference, HCSE 2018, Sophia Antipolis, France, September 3–5, 2018, Revised Selected Papers
Booklet
11262
ISBN
978-3-030-05908-8
Page(s)
51 - 61