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Grasping virtual fish: A step towards deep learning from demonstration in virtual reality

Abstract

We present an approach to robotic deep learning from demonstration in virtual reality, which combines a deep 3D convolutional neural network, for grasp detection from 3D point clouds, with domain randomization to generate a large training data set. The use of virtual reality (VR) enables robot learning from demonstration in a virtual environment. In this environment, a human user can easily and intuitively demonstrate examples of how to grasp an object, such as a fish. From a few dozen of these demonstrations, we use domain randomization to generate a large synthetic training data set consisting of 76 000 example grasps of fish. After training the network using this data set, the network is able to guide a gripper to grasp virtual fish with good success rates. Our domain randomization approach is a step towards an efficient way to perform robotic deep learning from demonstration in virtual reality.
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Category

Academic article

Client

  • Research Council of Norway (RCN) / 262900

Language

English

Affiliation

  • SINTEF Ocean / Fisheries and New Biomarine Industry

Year

2018

Published in

Robotics and Biomimetics

ISSN

2197-3768

Publisher

Springer

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