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Co-Designing Immersive VR with and for Adolescents in Elementary School

Co-Designing Immersive VR with and for Adolescents in Elementary School

Category
Academic chapter/article/Conference paper
Abstract
This paper reports from the early phase of a Participatory Design (PD) process where the goal is to design and use an immersive virtual reality (VR) application in elementary school for teaching first aid, where pupils are involved as co-designers in the design process. In this paper we report on two conducted co-design sessions in which twelve 13-14-year old pupils participated. The pupils were invited to create interactive storylines that represent recognizable and relevant characters, themes, events, references,scripts, and scenarios. From our viewpoints as facilitators, we describe the conducted co-design workshops and present a set of lessons learnt connected to (1) group selection and group dynamics, (2) methods and artefacts and (3) dissemination and adaptation to VR.
Client
  • Regional research fund Hovedstaden / 296188
Language
English
Affiliation
  • SINTEF Digital / Technology Management
  • SINTEF Digital / Health Research
Year
Publisher
Association for Computing Machinery (ACM)
Book
IDC 2020 Extended Abstract Proceedings
ISBN
978-1-4503-8020-1
Page(s)
302 - 307