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Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education ?The Life Cycle Assessment (LCA) game

Category

Academic article

Client

  • EC/FP7 / 609147

Language

English

Author(s)

  • Stefano Perini
  • Rosella Luglietti
  • Maria Margoudi
  • Manuel Fradinho Oliveira
  • Marco Taisch

Affiliation

  • Politecnico di Milano University
  • United Kingdom
  • SINTEF Digital / Technology Management

Year

2018

Published in

Computers in industry (Print)

ISSN

0166-3615

Volume

102

Page(s)

40 - 49

View this publication at Cristin