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The Use of Digital Game Based Learning in Manufacturing Education - A Case Study

Abstract

The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. However, empirical evidence of the educational effectiveness of DGBL is still scant, especially in manufacturing education. This paper reports on the development of a Life Cycle Assessment (LCA) game used in the teaching of sustainable manufacturing at tertiary level by having students apply their knowledge. The development of the LCA Game covered a period of three years, including testing and co-design activities involving in total 265 students. The final version of the LCA Game was tested with a class of 33 master students of management engineering by means of a quasi-experimental with pre-test and post-test design. The results show a statistically significant improvement in factual, conceptual and procedural knowledge about LCA of the participants, together with high levels of enjoyment in the learning experience
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Category

Academic article

Client

  • EC/FP7 / 609147

Language

English

Author(s)

  • Stefano Perini
  • Manuel Fradinho Oliveira
  • Maria Margoudi
  • Marco Taisch

Affiliation

  • Politecnico di Milano University
  • SINTEF Digital / Technology Management
  • United Kingdom

Year

2018

Published in

Lecture Notes in Computer Science (LNCS)

ISSN

0302-9743

Publisher

Springer

Volume

10925

Page(s)

185 - 199

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