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Interaction, experience, reflection: Enhancing project management training using serious games

Abstract

Project management is recognised as one of the more challenging tasks
in business and one that requires multiple skills to master. Current methods for
training project managers have received criticisms that call for new approaches to
support learning. One such approach is experiential learning for fresh project
managers to gain a variety of project experiences in a virtual environment
through serious games. This paper discusses the aspects of learning that are important
for project managers; in particular, learning at their workplaces. We have
identified interaction, experiences and reflection as such aspects. The aim of this
paper is to examine how specific affordances of serious games can support learning
for project managers in their workplaces. The main research question that we
aim to answer in this paper is: How does serious games support learning for Project
Managers?

Category

Academic article

Language

English

Affiliation

  • Norwegian University of Science and Technology
  • SINTEF Digital / Technology Management
  • SINTEF Community / Mobility and Economics

Year

2016

Published in

Proceedings of the European Conference on Games Based Learning (ECGBL)

ISSN

2049-0992

Volume

2016-January

Page(s)

521 - 528

View this publication at Cristin