the development of OpenGL applications utilizing the limited
GPU capacities of a portable client in combination with the
high-end rendering hardware on a server. The resulting webapplication
uses standard technologies and can be run on a wide
variety of devices, such as smart phones, tablets and laptops.
The framework is designed to make it simple changing an
existing OpenGL application into a web-application, gradually
adding client-side rendering. Furthermore, it provides automatic
network scaling to provide interactivity even on poor connections.