To main content

From Behavioral Indicators to Contextualized Competence Assessment

Abstract

Serious games offer new challenges and opportunities for the development of competences. This potential implies complex research questions such as how to assess competences without disturbing the learner`s game play as well as how to design the game so that competences can be developed by the learners. In order to assess competences, it is useful to describe them in terms the behavior that can be observed and interpreted while a learner is engaged in the game. However, the interpretation of such behavioral indicators in terms of competences, in particular of social skills, is mediated by contextual factors. We describe the identification of relevant contextual factors for an appropriate assessment of a competence and how this can deliver valuable input for serious games design decisions to provide real-life-like learning experiences.

Category

Academic chapter

Language

English

Author(s)

Affiliation

  • SINTEF Digital / Technology Management
  • Aalto University
  • Graz University of Technology

Year

2011

Publisher

IEEE (Institute of Electrical and Electronics Engineers)

Book

11th IEEE International Conference on Graz, Austria This paper appears in: Advanced Learning Technologies (ICALT) : Athens, GA, 6-8 July, 2011

ISBN

9781612842097

Page(s)

277 - 281

View this publication at Norwegian Research Information Repository