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User stories as boundary objects in agile requirements engineering: A theoretical literature review

Abstract

User stories have become the predominant method for managing requirements in software development, used by approximately half of all software developers. Despite this widespread adoption, there is limited theoretical understanding of how user stories are used in practice. Through a theoretical literature review of 14 industry studies, we develop five theoretical propositions: 1) user stories facilitate shared understanding between developers and users; 2) small user stories help developers cope with change; 3) clarifying the ‘why’ in user stories reinforces focus on user needs but adds complexity to the development process; 4) conversations triggered by user stories can hamper the sense of productivity; and 5) user stories as recorded in writing degrade over time. Using boundary object theory as an analytical lens, we explain how user stories facilitate knowledge transfer across syntactic, semantic, and pragmatic boundaries between developers and users. This theoretical lens offers new insights into why some user stories succeed while others fail to bridge boundaries between users and developers. The review highlights the sharp contrast between the widespread use of user stories among practitioners and the limited academic research on their practical application. We end with identifying opportunities for future research, particularly on how user stories can be used in the era of generative AI.

Category

Academic article

Language

English

Author(s)

Affiliation

  • SINTEF Digital / Software Engineering, Safety and Security
  • University College Cork
  • Norwegian University of Science and Technology

Date

01.03.2026

Year

2026

Published in

Journal of Systems and Software

ISSN

0164-1212

Volume

233

Page(s)

112693 - 112693

View this publication at Norwegian Research Information Repository