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A Framework for OpenGL Client-Server Rendering

Abstract

We present a software framework that facilitates
the development of OpenGL applications utilizing the limited
GPU capacities of a portable client in combination with the
high-end rendering hardware on a server. The resulting webapplication
uses standard technologies and can be run on a wide
variety of devices, such as smart phones, tablets and laptops.
The framework is designed to make it simple changing an
existing OpenGL application into a web-application, gradually
adding client-side rendering. Furthermore, it provides automatic
network scaling to provide interactivity even on poor connections.
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Category

Academic chapter

Language

English

Author(s)

Affiliation

  • SINTEF Digital / Mathematics and Cybernetics

Year

2012

Publisher

IEEE (Institute of Electrical and Electronics Engineers)

Book

CloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012

ISBN

9781467345095

Page(s)

729 - 734

View this publication at Norwegian Research Information Repository