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A Framework for OpenGL Client-Server Rendering

Abstract

We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed so that it is simple to make an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.

Category

Conference lecture

Language

English

Author(s)

Affiliation

  • SINTEF Digital / Mathematics and Cybernetics

Presented at

CloudCom 2012

Place

Taipei

Date

03.12.2012 - 06.12.2012

Organizer

IEEE

Year

2012

View this publication at Norwegian Research Information Repository