findFace(int i, int j, std::vector< int > &neighbours, std::vector< int > &face) const | PrExplicitConnectivity | |
findGenus() const | PrExplicitConnectivity | |
findIndex(Vector3D &point) const | PrOrganizedPoints | |
findNextEdgeInFace(int &i, int &j, std::vector< int > &neighbours) const | PrExplicitConnectivity | |
findNumBdyComponents() const | PrOrganizedPoints | |
findNumBdyNodes() const | PrOrganizedPoints | [virtual] |
findNumComponents() const | PrOrganizedPoints | |
findNumEdges() const | PrOrganizedPoints | [virtual] |
findNumFaces() const | PrTriangulation_OP | [inline, virtual] |
get2Neighbours(int i, std::vector< int > &neighbours) const | PrOrganizedPoints | |
get3dNode(int i) const | PrTriangulation_OP | [inline, virtual] |
getCommonNeighbours(int j, int k, std::vector< int > &neighbours) const | PrOrganizedPoints | |
getNeighbours(int i, std::vector< int > &neighbours) const | PrTriangulation_OP | [virtual] |
getNodeArray() | PrTriangulation_OP | [inline] |
getNumNodes() const | PrTriangulation_OP | [inline, virtual] |
getPrNode(int i) | PrTriangulation_OP | [inline] |
getPrNode(int i) const | PrTriangulation_OP | [inline] |
getPrTriangle(int i) const | PrTriangulation_OP | [inline] |
getPrTriangle(int i) | PrTriangulation_OP | [inline] |
getTriangleArray() | PrTriangulation_OP | [inline] |
getTriangles(int i, Go::ScratchVect< int, 20 > &triangles) const | PrTriangulation_OP | [virtual] |
getU(int i) const | PrTriangulation_OP | [inline, virtual] |
getV(int i) const | PrTriangulation_OP | [inline, virtual] |
indexComponents(std::vector< int > &component, std::vector< int > &newIndex) const | PrOrganizedPoints | |
isBoundary(int i) const | PrTriangulation_OP | [virtual] |
isMinimum(int i, std::vector< int > &face) | PrOrganizedPoints | [static] |
isTriangulation() const | PrExplicitConnectivity | |
labelBdyNode(int i, int ic, std::vector< int > &component) const | PrOrganizedPoints | |
labelNode(int i, int ic, std::vector< int > &component) const | PrOrganizedPoints | |
labelNode(int i, int ic, int &index, std::vector< int > &component, std::vector< int > &newIndex) const | PrOrganizedPoints | |
print(std::ostream &os) const | PrTriangulation_OP | |
printInfo(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
printRawData(std::ostream &os) const | PrTriangulation_OP | |
printTexture(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
printUV(std::ostream &os) const | PrTriangulation_OP | |
printUVEdges(std::ostream &os) const | PrOrganizedPoints | [virtual] |
printUVFaces(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
printUVNodes(std::ostream &os, bool num=0) const | PrOrganizedPoints | [virtual] |
printUVTriangles(std::ostream &os, bool num=false) const | PrTriangulation_OP | |
printUVXYZNodes(std::ostream &os, bool num=0) const | PrOrganizedPoints | [virtual] |
printXYZEdges(std::ostream &os) const | PrOrganizedPoints | [virtual] |
printXYZFaces(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
printXYZFacesML(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
printXYZFacesVRML(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
printXYZNodes(std::ostream &os, bool num=0) const | PrOrganizedPoints | [virtual] |
printXYZTriangles(std::ostream &os, bool num=false) const | PrTriangulation_OP | |
PrTriangulation_OP() | PrTriangulation_OP | [inline] |
PrTriangulation_OP(double *xyz_points, int np, int *triangles, int nt) | PrTriangulation_OP | |
PrTriangulation_OP(double *xyz_points, double *uv_points, int np, int *triangles, int nt) | PrTriangulation_OP | |
PrTriangulation_OP(PrExplicitConnectivity &op) | PrTriangulation_OP | |
scan(std::istream &is) | PrTriangulation_OP | |
scanRawData(std::istream &is) | PrTriangulation_OP | |
set3dNode(int i, const Vector3D &p) | PrTriangulation_OP | [inline, virtual] |
setU(int i, double u) | PrTriangulation_OP | [inline, virtual] |
setV(int i, double v) | PrTriangulation_OP | [inline, virtual] |
splitTriangles(int t1, int t2, Vector3D &v) | PrTriangulation_OP | |
splitVertex(int i, int j, std::vector< int > &new_nodes) | PrTriangulation_OP | |
swapNodes(int n1, int n2) | PrTriangulation_OP | |
swapTriangles(int t1, int t2) | PrTriangulation_OP | |
topologicalDistToBdy(std::vector< int > &label) const | PrOrganizedPoints | |
~PrOrganizedPoints() | PrOrganizedPoints | [virtual] |
~PrTriangulation_OP() | PrTriangulation_OP | [inline] |