| findFace(int i, int j, std::vector< int > &neighbours, std::vector< int > &face) const | PrExplicitConnectivity | |
| findGenus() const | PrExplicitConnectivity | |
| findIndex(Vector3D &point) const | PrOrganizedPoints | |
| findNextEdgeInFace(int &i, int &j, std::vector< int > &neighbours) const | PrExplicitConnectivity | |
| findNumBdyComponents() const | PrOrganizedPoints | |
| findNumBdyNodes() const | PrOrganizedPoints | [virtual] |
| findNumComponents() const | PrOrganizedPoints | |
| findNumEdges() const | PrOrganizedPoints | [virtual] |
| findNumFaces() const | PrTriangulation_OP | [inline, virtual] |
| get2Neighbours(int i, std::vector< int > &neighbours) const | PrOrganizedPoints | |
| get3dNode(int i) const | PrTriangulation_OP | [inline, virtual] |
| getCommonNeighbours(int j, int k, std::vector< int > &neighbours) const | PrOrganizedPoints | |
| getNeighbours(int i, std::vector< int > &neighbours) const | PrTriangulation_OP | [virtual] |
| getNodeArray() | PrTriangulation_OP | [inline] |
| getNumNodes() const | PrTriangulation_OP | [inline, virtual] |
| getPrNode(int i) | PrTriangulation_OP | [inline] |
| getPrNode(int i) const | PrTriangulation_OP | [inline] |
| getPrTriangle(int i) const | PrTriangulation_OP | [inline] |
| getPrTriangle(int i) | PrTriangulation_OP | [inline] |
| getTriangleArray() | PrTriangulation_OP | [inline] |
| getTriangles(int i, Go::ScratchVect< int, 20 > &triangles) const | PrTriangulation_OP | [virtual] |
| getU(int i) const | PrTriangulation_OP | [inline, virtual] |
| getV(int i) const | PrTriangulation_OP | [inline, virtual] |
| indexComponents(std::vector< int > &component, std::vector< int > &newIndex) const | PrOrganizedPoints | |
| isBoundary(int i) const | PrTriangulation_OP | [virtual] |
| isMinimum(int i, std::vector< int > &face) | PrOrganizedPoints | [static] |
| isTriangulation() const | PrExplicitConnectivity | |
| labelBdyNode(int i, int ic, std::vector< int > &component) const | PrOrganizedPoints | |
| labelNode(int i, int ic, std::vector< int > &component) const | PrOrganizedPoints | |
| labelNode(int i, int ic, int &index, std::vector< int > &component, std::vector< int > &newIndex) const | PrOrganizedPoints | |
| print(std::ostream &os) const | PrTriangulation_OP | |
| printInfo(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
| printRawData(std::ostream &os) const | PrTriangulation_OP | |
| printTexture(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
| printUV(std::ostream &os) const | PrTriangulation_OP | |
| printUVEdges(std::ostream &os) const | PrOrganizedPoints | [virtual] |
| printUVFaces(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
| printUVNodes(std::ostream &os, bool num=0) const | PrOrganizedPoints | [virtual] |
| printUVTriangles(std::ostream &os, bool num=false) const | PrTriangulation_OP | |
| printUVXYZNodes(std::ostream &os, bool num=0) const | PrOrganizedPoints | [virtual] |
| printXYZEdges(std::ostream &os) const | PrOrganizedPoints | [virtual] |
| printXYZFaces(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
| printXYZFacesML(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
| printXYZFacesVRML(std::ostream &os) const | PrExplicitConnectivity | [virtual] |
| printXYZNodes(std::ostream &os, bool num=0) const | PrOrganizedPoints | [virtual] |
| printXYZTriangles(std::ostream &os, bool num=false) const | PrTriangulation_OP | |
| PrTriangulation_OP() | PrTriangulation_OP | [inline] |
| PrTriangulation_OP(double *xyz_points, int np, int *triangles, int nt) | PrTriangulation_OP | |
| PrTriangulation_OP(double *xyz_points, double *uv_points, int np, int *triangles, int nt) | PrTriangulation_OP | |
| PrTriangulation_OP(PrExplicitConnectivity &op) | PrTriangulation_OP | |
| scan(std::istream &is) | PrTriangulation_OP | |
| scanRawData(std::istream &is) | PrTriangulation_OP | |
| set3dNode(int i, const Vector3D &p) | PrTriangulation_OP | [inline, virtual] |
| setU(int i, double u) | PrTriangulation_OP | [inline, virtual] |
| setV(int i, double v) | PrTriangulation_OP | [inline, virtual] |
| splitTriangles(int t1, int t2, Vector3D &v) | PrTriangulation_OP | |
| splitVertex(int i, int j, std::vector< int > &new_nodes) | PrTriangulation_OP | |
| swapNodes(int n1, int n2) | PrTriangulation_OP | |
| swapTriangles(int t1, int t2) | PrTriangulation_OP | |
| topologicalDistToBdy(std::vector< int > &label) const | PrOrganizedPoints | |
| ~PrOrganizedPoints() | PrOrganizedPoints | [virtual] |
| ~PrTriangulation_OP() | PrTriangulation_OP | [inline] |