det() const | Go::MatrixXD< T, Dim > | |
frobeniusNorm() const | Go::MatrixXD< T, Dim > | [inline] |
get() | Go::MatrixXD< T, Dim > | [inline] |
identity() | Go::MatrixXD< T, Dim > | [inline] |
MatrixXD() | Go::MatrixXD< T, Dim > | [inline] |
operator *(const MatrixXD &other) const | Go::MatrixXD< T, Dim > | [inline] |
operator *(T scalar) const | Go::MatrixXD< T, Dim > | [inline] |
operator *(const VectorType &vec) const | Go::MatrixXD< T, Dim > | [inline] |
operator *=(const MatrixXD &other) | Go::MatrixXD< T, Dim > | [inline] |
operator *=(T scalar) | Go::MatrixXD< T, Dim > | [inline] |
operator()(int row, int col) | Go::MatrixXD< T, Dim > | [inline] |
operator()(int row, int col) const | Go::MatrixXD< T, Dim > | [inline] |
operator+(const MatrixXD &other) const | Go::MatrixXD< T, Dim > | [inline] |
operator+=(const MatrixXD &other) | Go::MatrixXD< T, Dim > | [inline] |
operator-() const | Go::MatrixXD< T, Dim > | [inline] |
setToRotation(T angle, T x, T y, T z) | Go::MatrixXD< T, Dim > | [inline] |
setToRotation(const Vector3D &p, const Vector3D &q) | Go::MatrixXD< T, Dim > | [inline] |
setToRotation(double angle, double x, double y, double z) | Go::MatrixXD< T, Dim > | [inline] |
submatrix(int r, int c) const | Go::MatrixXD< T, Dim > | [inline] |
trace() const | Go::MatrixXD< T, Dim > | [inline] |
transpose() | Go::MatrixXD< T, Dim > | [inline] |
zero() | Go::MatrixXD< T, Dim > | [inline] |
~MatrixXD() | Go::MatrixXD< T, Dim > | [inline] |