| compute_averages(const LevelSetFunction &) | lsseg::NormalDistributionForce | [inline, private] |
| compute_deviations(const LevelSetFunction &) | lsseg::NormalDistributionForce | [inline, private] |
| force(size_t ix) const | lsseg::NormalDistributionForce | [virtual] |
| force(LevelSetFunction &, const Mask *mask=0) const | lsseg::NormalDistributionForce | [virtual] |
| force2D(int x, int y) const | lsseg::NormalDistributionForce | [virtual] |
| force3D(int x, int y, int z) const | lsseg::NormalDistributionForce | [virtual] |
| img_ | lsseg::NormalDistributionForce | [private] |
| init(const Image< double > *img, const Mask *mask=0) | lsseg::NormalDistributionForce | [virtual] |
| inv_sigma_in_ | lsseg::NormalDistributionForce | [private] |
| inv_sigma_out_ | lsseg::NormalDistributionForce | [private] |
| mask_ | lsseg::NormalDistributionForce | [private] |
| mu_in_ | lsseg::NormalDistributionForce | [private] |
| mu_out_ | lsseg::NormalDistributionForce | [private] |
| multi_region_mode_ | lsseg::NormalDistributionForce | [private] |
| NormalDistributionForce(bool multireg_mode=false) | lsseg::NormalDistributionForce | [inline] |
| NormalDistributionForce(const Image< double > *img, Mask *mask=0, bool multireg_mode=false) | lsseg::NormalDistributionForce | |
| precalc_log_ | lsseg::NormalDistributionForce | [private] |
| report() const | lsseg::NormalDistributionForce | [inline, private] |
| update(const LevelSetFunction &phi) | lsseg::NormalDistributionForce | [virtual] |
| ~ForceGenerator() | lsseg::ForceGenerator | [inline, virtual] |
| ~NormalDistributionForce() | lsseg::NormalDistributionForce | [inline, virtual] |