| force(size_t ix) const =0 | lsseg::ForceGenerator | [pure virtual] |
| force(LevelSetFunction &phi, const Mask *mask) const =0 | lsseg::ForceGenerator | [pure virtual] |
| force2D(int x, int y) const =0 | lsseg::ForceGenerator | [pure virtual] |
| force3D(int x, int y, int z) const =0 | lsseg::ForceGenerator | [pure virtual] |
| init(const Image< double > *img, const Mask *mask=0)=0 | lsseg::ForceGenerator | [pure virtual] |
| update(const LevelSetFunction &phi)=0 | lsseg::ForceGenerator | [pure virtual] |
| ~ForceGenerator() | lsseg::ForceGenerator | [inline, virtual] |
1.4.7