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Interaction, experience, reflection: Enhancing project management training using serious games

Interaction, experience, reflection: Enhancing project management training using serious games

Category
Journal publication
Abstract
Project management is recognised as one of the more challenging tasks in business and one that requires multiple skills to master. Current methods for training project managers have received criticisms that call for new approaches to support learning. One such approach is experiential learning for fresh project managers to gain a variety of project experiences in a virtual environment through serious games. This paper discusses the aspects of learning that are important for project managers; in particular, learning at their workplaces. We have identified interaction, experiences and reflection as such aspects. The aim of this paper is to examine how specific affordances of serious games can support learning for project managers in their workplaces. The main research question that we aim to answer in this paper is: How does serious games support learning for Project Managers?
Language
English
Affiliation
  • SINTEF Digital / Technology Management
  • Norwegian University of Science and Technology
  • SINTEF Building and Infrastructure / Mobility and Economics
Year
2016
Published in
Proceedings of the ... European conference on games-based learning
ISSN
2049-0992
Publisher
Academic Publishing, Reading
Volume
2016-January
Page(s)
521 - 528