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Direct Pixel-Accurate Rendering of Smooth Surfaces

Abstract

High-quality rendering of B-spline surfaces is important for a range of applications. Providing interactive rendering with guaranteed quality gives the user not only visually pleasing images, but also trustworthy information about the model. In this paper we present a view-dependent error estimate for parametric surfaces. This estimate forms the basis of our surface rendering algorithm, which makes use of the hardware tessellator functionality of GPUs.

We use the screen space distance between the tessellated surface and the corresponding surface point as an error metric. This makes the algorithm particularly useful when visualizing additional attributes attached to the surface. An example of this is isogeometric analysis, in which simulation results are visualized along with the surface.

Category

Academic chapter/article/Conference paper

Client

  • Research Council of Norway (RCN) / 201447

Language

English

Author(s)

  • Jon Mikkelsen Hjelmervik

Affiliation

  • University of Oslo
  • SINTEF Digital / Mathematics and Cybernetics

Year

2014

Publisher

Springer

Book

Mathematical Methods for Curves and Surfaces. 8th International Conference, MMCS 2012, Oslo, Norway, June 28 – July 3, 2012, Revised Selected Papers

Issue

8177

ISBN

978-3-642-54381-4

Page(s)

238 - 247

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