//===========================================================================
// Copyright (C) 1998, 2000-2007, 2010, 2011, 2012 SINTEF ICT, Applied
// Mathematics, Norway.
//
// This file is part of GoTools
//
// This program is free software; you can redistribute it and/or          
// modify it under the terms of the GNU General Public License            
// as published by the Free Software Foundation version 2 of the License. 
//
// This program is distributed in the hope that it will be useful,        
// but WITHOUT ANY WARRANTY; without even the implied warranty of         
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the          
// GNU General Public License for more details.                           
//
// You should have received a copy of the GNU General Public License      
// along with this program; if not, see <http://www.gnu.org/licenses>
//
// Contact information: E-mail: tor.dokken@sintef.no                      
// SINTEF ICT, Department of Applied Mathematics,                         
// P.O. Box 124 Blindern,                                                 
// 0314 Oslo, Norway.                                                     
//
// Other licenses are also available for this software, notably licenses
// for:
// - Building commercial software.                                        
// - Building software whose source code you wish to keep private.        
//===========================================================================

#ifndef _GVRECTANGULARSURFACEPAINTABLE_H
#define _GVRECTANGULARSURFACEPAINTABLE_H


#include "GoTools/viewlib/gvPaintable.h"
#include "GoTools/tesselator/RegularMesh.h"
//class RegularMesh;

/** gvRectangularSurfacePaintable: OpenGL calls for a parametric
    surface on a rectangular domain.
*/

class gvRectangularSurfacePaintable : public gvPaintable
{
public:
    gvRectangularSurfacePaintable(Go::RegularMesh& tri,
		       const gvColor& ncolor,
		       const gvColor& scolor,
		       int id)
	: gvPaintable(ncolor, scolor, id),
	  tri_(tri)
    {}
    gvRectangularSurfacePaintable(Go::RegularMesh& tri,
		       const gvColor& ncolor,
		       int id)
	: gvPaintable(ncolor, id),
	  tri_(tri)
    {}
    virtual ~gvRectangularSurfacePaintable();

    virtual void paint(gvTexture* texture);


protected:
    Go::RegularMesh& tri_;
};


#endif // _GVRECTANGULARSURFACEPAINTABLE_H

