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A Framework for OpenGL Client-Server Rendering

A Framework for OpenGL Client-Server Rendering

Category
D2 Articles in scholarly books/anthologies
Status
Akseptert
Abstract
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed so that it is simple to make an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
Keywords
Collaborative rendering, client-server rendering, opengl, cuda, cloud
Language
English
Year
2012
Published in
Proceedings of the 2012 International Workshop on GPU Computing in Clouds
Publisher
IEEE
ISBN
(Trykt utg)
Document link
Publication ID
SINTEF S23382