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A Framework for OpenGL Client-Server Rendering

A Framework for OpenGL Client-Server Rendering

Category
Conference lecture and academic presentation
Abstract
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed so that it is simple to make an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
Client
  • Norges forskningsråd / 201447
  • Egen institusjon / 90A376
  • Norges forskningsråd / 201603
Language
English
Author(s)
Affiliation
  • SINTEF ICT / Anvendt matematikk
Presented at
CloudCom 2012
Place
Taipei
Date
02.12.2012 - 05.12.2012
Organizer
IEEE
Year
2012
External resources