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Trond Runar Hagen

Research Director

Trond Runar Hagen

Research Director

Trond Runar Hagen
Phone: +47 915 34 429
Mobile: +47 915 34 429
Department: Mathematics and Cybernetics
Office: Oslo

publications and responsibilities

Publications

Publication

Graphics processing unit (GPU) programming strategies and trends in GPU computing

http://www.sintef.no/en/publications/publication/?pubid=CRIStin+1004301

In this article, we have given an overview of hardware and traditional optimization techniques for the GPU. We have furthermore given a step-by-step guide to profile driven development, in which bottlenecks and possible solutions are outlined. The focus is on state-of-the-art hardware with accompany...

Authors Brodtkorb André Hagen Trond Runar Sætra Martin Lilleeng
Year 2013
Type Journal article
Publication

GPU Computing in Discrete Optimization Part I: Introduction to the GPU

http://www.sintef.no/en/publications/publication/?pubid=CRIStin+1021695

In many cases there is still a large gap between the performance of current optimization technology and the requirements of real world applications. As in the past, performance will improve through a combination of more powerful solution methods and a general performance increase of computers. These...

Year 2013
Type Journal article
Publication

GPU Computing in Discrete Optimization Part II: Survey Focused on Routing Problems

http://www.sintef.no/en/publications/publication/?pubid=CRIStin+1021700

In many cases there is still a large gap between the performance of current optimization technology and the requirements of real-world applications. As in the past, performance will improve through a combination of more powerful solution methods and a general performance increase of computers. These...

Year 2013
Type Journal article
Publication

A Framework for OpenGL Client-Server Rendering

http://www.sintef.no/en/publications/publication/?pubid=SINTEF+S23382

We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety ...

Publication

A Framework for OpenGL Client-Server Rendering

http://www.sintef.no/en/publications/publication/?pubid=CRIStin+1003031

We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety ...

Publication

A Framework for OpenGL Client-Server Rendering

http://www.sintef.no/en/publications/publication/?pubid=CRIStin+1003537

We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety ...

Publication

“The Beach Law” does not hold any more - Discrete optimization needs heterogeneous computing

http://www.sintef.no/en/publications/publication/?pubid=SINTEF+S18877

Modern PCs are parallel and heterogeneous, with a growing number of cores for task parallelism and ever more powerful data parallel accelerators. The glory days when you could go to the beach for two years, and your sequential optimization program would run twice as fast on a new PC when you got ba...

Year 2011
Type Presentation
Publication

Hetereogeneous Spline Surface Intersections

http://www.sintef.no/en/publications/publication/?pubid=SINTEF+S15861

While the PC just a few years ago included only one single-core CPU and a fixed functionality graphics card, the current commodity PC is a heterogeneous system, equipped with both a multi-core CPU and a fully programmable graphics processing unit (GPU). This change has given the commodity PC one to ...

Year 2010
Type Conference paper/Book chapter
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