Heterogeneous Computing

Geometry

Knowledge of GPUs and geometry often go hand in hand, and several of our scientists have a background from geometry and computer graphics.

Geometry, especially spline technology, has traditionally been one of the most important research areas at the Department of Applied Mathematics. Our research group also has strong ties to the internationally renowned spline community at the University of Oslo.

We have coupled these traditional relations and skils with heterogeneous computing, speeding up existing algorithms, finding new uses of existing algorithms, and even design completely new algorithms specifically for heterogeneous architectures.

Our work includes view-dependent subdivision of silhouettes on triangle meshes, ray-casting of implicitly defined surfaces and decimation of finite element meshes.

Published December 4, 2008