The Heterogeneous Computing group has a focus on publications and presentations in international fora. This page contains some of our publications.
A. R. Brodtkorb, M. L. Sætra, and M. Altinakar, Efficient Shallow Water Simulations on GPUs: Implementation, Visualization, Verification, and Validation, Computers & Fuids, 55, (2011), pp 1--12. DOI: 10.1016/j.compfluid.2011.10.012. [Draft (PDF)] [Paper (Elsevier)]
A. R. Brodtkorb, T. R. Hagen, K.-A. Lie and J. R. Natvig, Simulation and Visualization of the Saint-Venant System using GPUs, Computing and Visualization in Science, special issue on Hot topics in Computational Engineering, 13(7), (2011), pp. 341--353, DOI: 10.1007/s00791-010-0149-x. [Draft (PDF)] [Paper (Springer)]
A. R. Brodtkorb, C. Dyken, T. R. Hagen, J. M. Hjelmervik and O. O. Storaasli, State-of-the-Art in Heterogeneous Computing, Scientific Programming, 18(1) (2010), pp. 1--33 [Paper]
J. Hjelmervik, and J.-C. LeonSimplification of FEM-models on Cell BEMathematical Methods for Curves and SurfacesLecture Notes in Computer Science / 5862[preprint]
C. Dyken, M. Reimers, J. Seland,Semi-uniform Adaptive Patch Tessellation,Computer Graphics Forum, to appear.[Preprint] [Video]
C. Dyken, G. Ziegler, C. Theobalt, H.-P. Seidel,High-speed Marching Cubes using Histogram Pyramids,Computer Graphics Forum 27 (8), 2008.[Paper] [Preprint] [Video 1] [Video 2]
M. Reimers, and J. Seland,Ray Casting Algebraic Surfaces using the Frustum Form,Eurographics, 2008.[Paper] [Preprint] [Video]
C. Dyken, M. Reimers, J. Seland,Real-Time GPU Silhouette Refinement using adaptively blended Bezier Patches,Computer Graphics Forum 27 (1), 2008, pp. 1-12.[Paper] [Preprint]
A. R. Brodtkorb, An Asynchronous API for Numerical Linear Algebra,Scalable Computing: Practice and Experience, special issue on Recent Developments in Multi-Core Computing Systems, 9(3) (2008), pp. 153--163.[Paper]
A. R. Brodtkorb, T. R. Hagen, A Comparison of Three Commodity-Level Parallel Architectures: Multi-core CPU, the Cell BE and the GPU, In review, May 2008.
T. Dokken, T.R Hagen, and J.M. Hjelmervik, An introduction to general-purpose computing on programmable graphics hardware. Geometrical Modeling, Numerical Simulation, and Optimization: Industrial Mathematics at SINTEF, Eds., G. Hasle, K.-A. Lie, and E. Quak, Springer Verlag, pp. 123-161, 2007. [Paper]
T. R. Hagen, M. O. Henriksen, J. M. Hjelmervik, and K.-A. Lie. How How to solve systems of conservation laws numerically using the graphics processor as a high-performance computational engine. Geometrical Modeling, Numerical Simulation, and Optimization: Industrial Mathematics at SINTEF, Eds., G. Hasle, K.-A. Lie, and E. Quak, Springer Verlag, pp. 211-264, 2007. [Paper]
J. Hjelmervik, and J.-C. Leon, GPU-accelerated shape simplification for mechanical-based applications, Proceedings of the IEEE International Conference on Shape Modeling and Applications, 91-102, 2007.[Paper] [Preprint]
T. R. Hagen, K.-A. Lie, J.R. Natvig, Solving the Euler Equations on Graphics Processing Units, Lecture Notes in Computer Science 3994, Springer, Berlin / Heidelberg, 220 - 227, 2006.[Paper] [Preprint]
T. Dokken, T. R. Hagen and J. M. Hjelmervik. The GPU as a high performance computational resource, In B. Jüttler, editor, Spring Conference on Computer Graphics SCCG 2005, pp. 21–26, ACM Press, New York, 2005.[Paper] [Preprint]
T. R. Hagen, J. M. Hjelmervik, K.-A. Lie, J. R. Natvig, M.O. Henriksen. Visual simulation of shallow-water waves. Simulation Modelling Practice and Theory, Special Issue on Programmable Graphics Hardware, Vol. 13, Issue 8, pp.716-726, November 2005. [Paper] [Preprint] [Video]
J. M. Hjelmervik and T. R. Hagen. GPU-based screen space tessellation. Mathematical Methods for Curves and Surfaces: Tromsø, 2004, M. Dæhlen, K. Mørken, and L. L. Schumaker (eds.), pp 213-222, Nashboro Press, Brentwood, 2005. [Paper] [Preprint]
Published September 19, 2012