Heterogeneous Computing

Students

As a part of our research activities we supervise students from a multiple of partner universities.

Current Students

Doctoral

  • Sverre Briseid, UiO
  • Martin Lilleeng Sætra, UiO
  • Trond Hagen, UiO

Master

  • Lars Jahr Røine, UiO

Past Students

Post Doctoral

  • Talal Rahman  (University of Bergen). 2006-2007

Doctoral

  • Andre Rigland Brodtkorb, UiO, Scientific Computing on Heterogeneous Architectures, 2010
  • Jon M. Hjelmervik, in cotutelle between UiO and Grenoble INP, Heterogenous Computing with Focus on Mechanical Engineering 2009.
  • Johan S. Seland, UiO, Smooth surface visualization using graphics hardware, 2008.

Master

2010

  • Erik Bjønnes, UiO, Variably sized filter kernels for GPU Accelerated Photon Mapping

2008

  • Eirik Ulvik, HiN, Subdivision on the GPU
  • Kent Roger Bjørshol Fagerjord and Tatyana Lochehina, HiN, Collision detection on the GPU

2007

  • Håkon Fjukstad, HiN, Visualization of water flow in terrain
  • Kato Griff Klæboe, HiN, GPU-based visualization of explosions in real time
  • Ove Hermann Bastiansen, HiN, "Zoom" of visualization of complex geometry
  • Xu Yihui, HiN, HiN, GPU-based interactive ray tracing of algebraic surface
  • Martin Lilleeng Sætra, UiO, Solving systems of hyperbolic PDEs using multiple GPUs
  • Lars Moastuen, UiO, Real-time simulation of the incompressible Navier-Stokes equations on the GPU
  • Trygve Fladby, UiO, Efficient linear algebra on heterogeneous processors
  • Hanne Moen, UiO, Wavelet transformation and efficient implementation on the GPU
  • Andre Rigland Brodtkorb, UiO, A MATLAB interface to the GPU

2006

  • Olav Haugehåtveit, NTNU, Calculation of underwater sound fields on the GPU
  • Andreas Eidissen, HiN, Realistic real-time simulatin of waves from vessels
  • Frank-Vegar Mortensen, HiN, A real-time system fro creating and displaying ship wakes
  • Ove Byberg, HiN, 3D terrain visualization based on geometric images using the GPU

2005

  • Andrei Kourinski, HiN, Vertex and fragment programs for image processing
  • Bjørn Anders Ulsund, HiN, Expo-rational B-splines evaluated on the GPU
  • Fredrik Eidissen, HiN, Course setup for GPGPU programming
  • Gunhild Helene Strøm, HiN, Experiments with filters and transformations using vertex and fragment programs with applications in image processing.
  • Hans-Børge Stormo, HiN, Vertex and fragment programs for curvature visualization
  • Juri Bobrovsky, HiN, Recognition of geometric objects using the GPU
  • Pål-Arve Nilsen, HiN, 3D fluid flow simulation with complex boundaries on the GPU
  • Richard Dahl, HiN, Realistic simulations using expo-rational B-splines and GPU programming

Published May 7, 2012